![]() To solve this, we’re adding the ability to “touch” cockpit elements from a distance via the controller lasers. This happens if you are flying the Cessna and have a CH Products Yoke, for example. We heard about this case in the private beta: users with touch controllers and physical hardware have a problem when the virtual control is located inside the physical control in the real world. (This capability is useful for two-controller use cases users with one controller and physical hardware will probably want to keep most of the VR controller buttons mapped to VR-specific functions, as some of these cannot be moved to a conventional joystick.) With this, you can map rudder onto your joystick or D-pad, and also use some of those buttons for common functions. Tyler is working on making the touch controllers configurable as joystick devices. ![]()
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